SDEF
// -----------------------------------------------------------------------------
//  $Logfile:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/stun.def       $
// $Revision:: 7                                                              $
//   $Author:: Markd                                                          $
//     $Date:: 10/21/98 12:47p                                                $
//
// Copyright (C) 1998 by Ritual Entertainment, Inc.
// All rights reserved.
//
// This source may not be distributed and/or modified without
// expressly written permission by Ritual Entertainment, Inc.
//
// This is a model definition file.  It is to be used in conjunction with Sin.
//
// -----------------------------------------------------------------------------
// MODEL DESCRIPTION:
// Weapon: Stun Gun.
//
// MODEL AUTHOR:
// Michael
//
/*SINED weapon_stun (.3 .3 1) (0 0 0) (0 0 0)
Stun gun - World Model
*/

// -----------------------------------------------------------------------------
// FILE DECLARATIONS
//
// Model Commands
path models/stun
origin -5 0 0
scale 1.1

// Base Model
stun_base.sbm

// Skins
normal	   stun_base.tga

// Normal Animations
idle      stun_idle1.sam
fire      stun_hit1.sam

// Define model group areas
id  5 group blueglow fullbright
id 10 group tip fullbright bone barrel 0 0 0

// -----------------------------------------------------------------------------
// INITIALIZATION SECTION
//
!init:

// Class Setup

// Server Sound Aliases

// Icon and Inventory Name

// -----------------------------------------------------------------------------
// MAIN SECTION
//
!main:

// dlight <red> <rand_red_amount> <green> <rand_green_amount> <blue> <rand_blue_amount> <radius> <rand_radius_amount> <life> <decay>
client fire first dlight 0.8 0 0.8 0 1 0 300 0 0.6 0.8
client fire first shootbeam barrel models/lightning.def lightning length 480 minoffset 1 maxoffset 12
client fire first shootbeam barrel models/lightning.def lightning length 480 minoffset 1 maxoffset 12
client fire 1 shootbeam barrel models/lightning.def lightning length 480 minoffset 1 maxoffset 12
client fire 1 shootbeam barrel models/lightning.def lightning length 480 minoffset 1 maxoffset 12
client fire 2 shootbeam barrel models/lightning.def lightning length 480 minoffset 1 maxoffset 12
client fire 2 shootbeam barrel models/lightning.def lightning length 480 minoffset 1 maxoffset 12
client fire 2 shootbullets barrel 1 0 0 0 480
server fire 2 shoot 512
server fire 2 endanim

// -----------------------------------------------------------------------------
// SOURCESAFE Update Log
//
// $Log:: /Quake 2 Engine/Sin/Base Sin Data/Models/Weapon/stun.def            $
// 
// 7     10/21/98 12:47p Markd
// fixed dynamic light again
//
// 6     10/21/98 12:33p Markd
// fixed dynamic light on stungun
//
// 5     10/21/98 2:39a Markd
// Fixed dynamic light on stungun
//
// 4     10/21/98 1:15a Markd
// Fixed up stun weapon
//
// 3     9/30/98 12:48p Joeske
// Added in formatting, added in respawn sound ref.
//
// -----------------------------------------------------------------------------